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	<title>Evan Stalker portfolio</title>
	<link>https://evanstalker.cargo.site</link>
	<description>Evan Stalker portfolio</description>
	<pubDate>Tue, 26 Feb 2019 02:30:37 +0000</pubDate>
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		<title>Chongquing</title>
				
		<link>https://evanstalker.cargo.site/Chongquing</link>

		<pubDate>Tue, 26 Feb 2019 02:30:37 +0000</pubDate>

		<dc:creator>Evan Stalker portfolio</dc:creator>

		<guid isPermaLink="true">https://evanstalker.cargo.site/Chongquing</guid>

		<description>5. Damon Eliza Palermo - Chongquing &#38;nbsp;



1080p Records&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp;I created this 360 degree video for LA-based musician Damon Palermo’s solo record on 1080p, based out of Vancouver.&#38;nbsp; I explored a technique leveraging layered digital processing imperfections to complement the textural and abstract qualities of the music.&#38;nbsp; The 3d was rendered in Houdini (using Mantra) with as much sampling error (grain) as possible, and then in compositing I used the shifting motion vectors calculated from the source to drive the rippling distortions that articulate the forms of the piece.&#38;nbsp; The video premiered on AQNB in 2017.</description>
		
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		<title>Tourist Kid vid</title>
				
		<link>https://evanstalker.cargo.site/Tourist-Kid-vid</link>

		<pubDate>Mon, 25 Feb 2019 22:43:42 +0000</pubDate>

		<dc:creator>Evan Stalker portfolio</dc:creator>

		<guid isPermaLink="true">https://evanstalker.cargo.site/Tourist-Kid-vid</guid>

		<description>6. Tourist Kid - Bacterial



Melody as Truth
&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp;Melody as Truth approached me and co-director Will Galperin about doing a music video for an upcoming release.&#38;nbsp; We had been working on a previous concept about growth and decay and decided that it would be a perfect fit for the song.&#38;nbsp; The video was done in Houdini and makes heavy use of a differential growth method first developed by Johan Gardfeldt.&#38;nbsp; The forms that grow out of the sculpted figures are generated using a mathematical model of the way that corals, algae, and other living organisims grow.&#38;nbsp; Each part of the surface evolves according to a simple set of rules modeling the effects of light and nutrition and the final form emerges as a result of this process.</description>
		
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		<title>Jonny nash suzanne kraft</title>
				
		<link>https://evanstalker.cargo.site/Jonny-nash-suzanne-kraft</link>

		<pubDate>Tue, 26 Feb 2019 01:59:08 +0000</pubDate>

		<dc:creator>Evan Stalker portfolio</dc:creator>

		<guid isPermaLink="true">https://evanstalker.cargo.site/Jonny-nash-suzanne-kraft</guid>

		<description>7. Jonny Nash &#38;amp; Suzanne Kraft


Melody as Truth

&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp;Will Galperin and I were approached by two musicians from Amsterdam to do a music video and then a set of tour visuals for them.&#38;nbsp; The topic was introspection, so we used slitscanning and choreography to explore time and emotion in moving images.&#38;nbsp; Craig Hollomon joined us to design the chroeography, perform, and co-direct the music video.&#38;nbsp; The music video is above and stills from the visuals are below.



&#60;img width="1280" height="720" width_o="1280" height_o="720" data-src="https://freight.cargo.site/t/original/i/198c49205e9735db57e0c2b856c242a18cb15ecddcd1a3f54eb9a337c0714c76/es_portfolio_04.png" data-mid="36287243" border="0"  src="https://freight.cargo.site/w/1000/i/198c49205e9735db57e0c2b856c242a18cb15ecddcd1a3f54eb9a337c0714c76/es_portfolio_04.png" /&#62;

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		<title>Wolf in paris</title>
				
		<link>https://evanstalker.cargo.site/Wolf-in-paris</link>

		<pubDate>Sun, 24 Feb 2019 00:11:48 +0000</pubDate>

		<dc:creator>Evan Stalker portfolio</dc:creator>

		<guid isPermaLink="true">https://evanstalker.cargo.site/Wolf-in-paris</guid>

		<description>3. Wolfeinstein Youngblood E3 Trailer &#38;nbsp;


©MPC, Bethesda Softworks / 2018

&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp;At MPC, I was one of four 2d and 3d artists who worked on this trailer.&#38;nbsp; It announced the game at E3, playing before the creators’ official announcement.&#38;nbsp; I was brought on after the design phase to be one of the production artists.&#38;nbsp; The timeline was tight, and using Cinema4d we were able to assemble the shots from game assets and stock models that we re-textured and re-modeled as necessary.&#38;nbsp; In key shots, the trailer uses volumetric smoke that I simulated in Houdini to add a heightened level of realism. I helped design our rendering pipeline in coordination with the 3d VFX department and IT so that we could take on the challenge of raytracing all the hazy light shafts that help define the look of the piece.
I handled 3d and compositing for the following shots:&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/202b0518551e91987f3141b4a3d59ddf6dc627f0e794cea78ac1df2e12230c7a/y2mate.com---wolfenstein_young_blood_official_announcement_trailer_e3_2018_OIsFuxPs2IA_1080p.mp4.00_00_02_28.Still001.png" data-mid="36145235" border="0"  src="https://freight.cargo.site/w/1000/i/202b0518551e91987f3141b4a3d59ddf6dc627f0e794cea78ac1df2e12230c7a/y2mate.com---wolfenstein_young_blood_official_announcement_trailer_e3_2018_OIsFuxPs2IA_1080p.mp4.00_00_02_28.Still001.png" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/88429bfbcbd02b2c09c09481826175947f26fd7884ba436075ca8e29e4c81fe1/y2mate.com---wolfenstein_young_blood_official_announcement_trailer_e3_2018_OIsFuxPs2IA_1080p.mp4.00_00_27_01.Still003.png" data-mid="36145236" border="0"  src="https://freight.cargo.site/w/1000/i/88429bfbcbd02b2c09c09481826175947f26fd7884ba436075ca8e29e4c81fe1/y2mate.com---wolfenstein_young_blood_official_announcement_trailer_e3_2018_OIsFuxPs2IA_1080p.mp4.00_00_27_01.Still003.png" /&#62;
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	<item>
		<title>Samsung Winter Games</title>
				
		<link>https://evanstalker.cargo.site/Samsung-Winter-Games</link>

		<pubDate>Sun, 24 Feb 2019 16:12:36 +0000</pubDate>

		<dc:creator>Evan Stalker portfolio</dc:creator>

		<guid isPermaLink="true">https://evanstalker.cargo.site/Samsung-Winter-Games</guid>

		<description>4. Samsung Winter Games



WP / 1873&#38;nbsp;&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp;&#38;nbsp; MPC was tasked with creating a CG alpine adventure for one of Samsung’s many installations at the 2018 Winter Olympic Games held in&#38;nbsp;Pyeongchang County, South Korea.&#38;nbsp; The culmination of the piece would be a two minute shot in which viewers traveled into a city made of data, for which I was responsible for the 3d animation.&#38;nbsp; The piece played on a Samsung Galaxy phone in a Gear VR headset, which meant a 4k stereo deliverable.&#38;nbsp; As part of creating the 3d, I generated inital composites and established a preview pipeline in Nuke which meshed seamlessly with the final compositing workflow.

For a complete breakdown of the whole project, have a look at MPC’s project page for it:https://www.moving-picture.com/our-work/los-angeles/samsung-vr-winter-ride
</description>
		
	</item>
		
		
	<item>
		<title>Alice Through the Looking Glass MOE</title>
				
		<link>https://evanstalker.cargo.site/Alice-Through-the-Looking-Glass-MOE</link>

		<pubDate>Mon, 08 Aug 2016 04:52:19 +0000</pubDate>

		<dc:creator>Evan Stalker portfolio</dc:creator>

		<guid isPermaLink="true">https://evanstalker.cargo.site/Alice-Through-the-Looking-Glass-MOE</guid>

		<description>At Blur we designed and produced the main on end for Alice in Wonderland: Through the Looking Glass.  I lit most shots and was a lead compositor and animator on the job.



Creative Director: Norn Jordan
Design: Ben Yonda, Norn Jordan, Kaya Thomas
Animation: Patrick Scruggs, Phil Hoeshen, Josiah Taylor, Evan Stalker, Mike Cahill, Ryan Sommerville

&#60;img width="2194" height="1176" width_o="2194" height_o="1176" data-src="https://freight.cargo.site/t/original/i/bc0fec598618544070c8601d95bf54ebf786e3ec5adf3ee0122743844618f3e1/S01_BUILD_v006_1150.jpg" data-mid="36123296" border="0"  src="https://freight.cargo.site/w/1000/i/bc0fec598618544070c8601d95bf54ebf786e3ec5adf3ee0122743844618f3e1/S01_BUILD_v006_1150.jpg" /&#62;&#60;img width="2194" height="1176" width_o="2194" height_o="1176" data-src="https://freight.cargo.site/t/original/i/0310a8aceea871478d2360d8790548cbf3be133665fb5e76be13cedf5363a1a7/S04_SECONDS-006672.jpg" data-mid="36123297" border="0"  src="https://freight.cargo.site/w/1000/i/0310a8aceea871478d2360d8790548cbf3be133665fb5e76be13cedf5363a1a7/S04_SECONDS-006672.jpg" /&#62;&#60;img width="2194" height="1176" width_o="2194" height_o="1176" data-src="https://freight.cargo.site/t/original/i/d1ac122e0a73e50ed86b029939f69f59543e935df847c00a36f70718a3038010/S04_seconds_es_v08_0084.jpg" data-mid="36123299" border="0"  src="https://freight.cargo.site/w/1000/i/d1ac122e0a73e50ed86b029939f69f59543e935df847c00a36f70718a3038010/S04_seconds_es_v08_0084.jpg" /&#62;&#60;img width="2098" height="1106" width_o="2098" height_o="1106" data-src="https://freight.cargo.site/t/original/i/367b507b57112a85e310ceb13a53b28b59affb448a6e8593662cf5a4f678cedd/ALICE2_MOE_DIRECTORSv02.jpg" data-mid="36123300" border="0"  src="https://freight.cargo.site/w/1000/i/367b507b57112a85e310ceb13a53b28b59affb448a6e8593662cf5a4f678cedd/ALICE2_MOE_DIRECTORSv02.jpg" /&#62;</description>
		
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	<item>
		<title>Kids Choice Awards 2015</title>
				
		<link>https://evanstalker.cargo.site/Kids-Choice-Awards-2015</link>

		<pubDate>Tue, 08 Mar 2016 18:35:24 +0000</pubDate>

		<dc:creator>Evan Stalker portfolio</dc:creator>

		<guid isPermaLink="true">https://evanstalker.cargo.site/Kids-Choice-Awards-2015</guid>

		<description>


I worked as a 2d/3d animator and compositor on this project while on staff at Blur.

Credits:
Creative Direction: Norn Jordan
Design: Norn Jordan, Ben Yonda
Animation/compositing: Peter Smith, Evan Stalker, Phil Hoeschen, Allen Donhauser, Emmett Dzieza</description>
		
	</item>
		
		
	<item>
		<title>100 Things</title>
				
		<link>https://evanstalker.cargo.site/100-Things</link>

		<pubDate>Sun, 13 Mar 2016 22:20:17 +0000</pubDate>

		<dc:creator>Evan Stalker portfolio</dc:creator>

		<guid isPermaLink="true">https://evanstalker.cargo.site/100-Things</guid>

		<description>

I was an animator on this title sequence for 100 Things to Do Before High School, a Nickelodeon show which aired in 2015.  Created @ Blur Studio.

Credits:
Creative Direction: Norn Jordan
Design: Ben Yonda
Animation/Compositing: Evan Stalker
Animation/Compositing: Peter Smith
Animation/Compositing: Phil Hoeschen</description>
		
	</item>
		
		
	<item>
		<title>Samsung Galaxy S5</title>
				
		<link>https://evanstalker.cargo.site/Samsung-Galaxy-S5</link>

		<pubDate>Fri, 09 May 2014 21:40:53 +0000</pubDate>

		<dc:creator>Evan Stalker portfolio</dc:creator>

		<guid isPermaLink="true">https://evanstalker.cargo.site/Samsung-Galaxy-S5</guid>

		<description> Samsung Galaxy S5 from Stardust Studios on Vimeo.
 Software: After effects, Cinema 4d 

I was an animator/compositor on this project at Stardust, which played on billboards in Times Square, Picadilly Circus, and other major concentrations of outdoor motion advertising.</description>
		
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	<item>
		<title>New Sensitivity Music Video</title>
				
		<link>https://evanstalker.cargo.site/New-Sensitivity-Music-Video</link>

		<pubDate>Wed, 17 Aug 2016 17:08:59 +0000</pubDate>

		<dc:creator>Evan Stalker portfolio</dc:creator>

		<guid isPermaLink="true">https://evanstalker.cargo.site/New-Sensitivity-Music-Video</guid>

		<description>

I composited and did the visual effects work on this gloriously eerie meditation on the plasticity of the form in digital space.</description>
		
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